Moonkin in Legion: Bye bye pixel butt and eclipse

BlizzCon 2015 is over after two awesome days. I watched the live stream which was very good except for some panels which they didn’t show there, so I had to read about it later on Twitter and different WoW fan sites. The Legion panels were very exciting and they announced many changes and updates to druids like Moonkin Form update, info about the artifact weapons, class halls and other druid changes. Druids have a lot to look forward to in Legion.

The biggest news for me was the moonkin model update. If you’ve read some of my older posts about moonkin then you know how long I’ve been waiting for this update. I sent a question to Tom Chilton at last year’s BlizzCon where I asked about when we would get an update to the moonkin model and his answer was:

We have given a lot of love to druids over time with their different forms, so the moonkin will have to wait a little bit longer

Then, in September this year, Lore wrote the following on the US forums:


Our current plan is that Moonkin Form will indeed receive a high-res model update in Legion.

They indicated that it wouldn’t be a major update, it would still look like the old moonkin form.

Yesterday at the World of Warcraft: Legion – World and Content Overview panel they showed us this picture of the old and the new moonkin form. Julian Morris, lead game designer, said the new model is faithful to the old original but with a ton of character detail and  really expressive.


I’m very happy with what we’ve seen so far because I like the moonkin form, it’s the reason I wanted to start playing a druid when I first leveled one back in The Burning Crusade. All I wanted was an update like the ones bear and cat form got in Cataclysm and it looks like that’s what we’re getting now.

There are a few things I really hope and expect them to add. I want the moonkin form to have unique features for each race, like different looking horns or antlers, maybe fangs on the troll moonkin, different colors and shades, maybe some other features inspired by races and similar to what the cat and bear models got. I also want the colors of the feathers to change depending on which hair or skin color you choose. Like for example if you as a troll choose a white hair color, then your moonkin model will have white and maybe light grey feathers. So basically just like how the cat and bear models work.

Some pictures of the new model were shared a few days ago after someone datamined the Legion beta

490257 490255 490254 490256 moonkinHorde2 moonkinHorde1 moonkinAlliance2 moonkinAlliance1

AdriaCraft shared these videos of the new moonkin model animations

Another form that’s getting a much needed update is the sea lion aquatic form. It will pretty much the same but updated.



Blizzard wrote a post about the druid artifact weapons and we learned much more about them at BlizzCon today, notes from MMO-Champion.

  • Artifact power comes from quest bosses, rare spawns, rare drops, dungeons, raids, battlegrounds, arenas
  • Artifact traits are unlocked by artifact power. You start with some traits unlocked. You first unlock active traits that you put on your bar
  • After the active trait there are more choices, some of them passive. Minor traits have multiple ranks, you have to unlock them all to progress into the tree
  • Eventually you can unlock every trait in the tree. You can keep getting smaller power increases after that, so weapon will get more powerful throughout the expansion.
  • Relics can be socketed into the artifact to increase power. Increases item level and gives bonus ranks to some traits
  • Two types of relics for each weapon
  • You can eventually upgrade your artifact. Dungeon and world content lead up to a big upgrade moment. Upgrade will unlock a new model
  • You can also get other models and colors from different types of gameplay
  • Finish questing zones or do something that is significant to your weapon

You have become one of the greatest Druids in Azeroth, deserving of a weapon not only with power—but with a name. 


The balance weapon is called Scythe of Elune and the story tells us:

This mystical artifact was created millennia ago from the Staff of Elune and a fang from the wolf demigod Goldrinn. The Scythe of Elune carries a long and unsettling history for druids: those who are not careful enough can easily be overwhelmed by Goldrinn’s spirit, which infuses the scythe. Tied to the origin of the worgen on Azeroth, the scythe is said to possess untold lunar power for the druid with balance enough to keep control.

I think it’s great that each artifact weapon has a story and unique quests, so I’m looking forward to learning more about my weapon and it’s story.

You can read about the restoration, guardian and feral artifact weapons here.

Class halls: The Dreamgrove – a home for druids

There won’t be any garrisons in Legion, but we’ll have class halls which are an area for your class.

  • Class halls needed to be in a location that strongly represents the class. Dreamgrove is in Val’Sharah where druidism was born in Azeroth
  • Druids almost had a class hall already with Moonglade. It gets pretty close to meeting the criteria, welcoming a variety of druids, but it could do a better job of immersing them in nature, welcoming feral and guardian druids more
  • Druids can reach many other natural places in the world very quickly
  • There is class specific content in the halls
    Every class will have their own variation of Death Gate to quickly go to their class hall and back
  • Class champions are also found in your class hall. You will unfold their backstory over time and see them in the world
  • You will interact with your Scouting Map in your class hall. It lets you select your starting leveling zone and you come back to it for new content later on
  • You will find a shrine in your class hall to unlock traits and work with your artifact weapon
  • There are lots of features and bonuses in the halls. Some are shared among many classes, such as armor stands to show off tier sets you have earned from previous content

More on MMO-Champion

Druid changes – Darkmoon Faire Community Amphitheatre Class Changes Q&A

This panel wasn’t part of the Virtual Ticket, so thanks to Wowhead and Restokin for summarizing the most important points, you can read more on their websites.

I expected to see some changes to the balance spec and I was hoping they would do something about the Eclipse bar because I’ve not been a fan of the changes they did in Warlords of Draenor which is why I have barely played my druid this expansion. I just didn’t like the way the Eclipse just went back and forth all by itself and how I had to constantly stare at that bar to know which spells to use. So these changes made me very happy. We’ll get more info about every class here in a few days.


  • Lots of new talents
  • Base abilities for druids are pruned – less core abilities that enhance other roles
  • New talent – Affinity: A secondary spec, weaker than your main spec. Example: Guardian druid with Balance Affinity has Moonkin Form and can do useful damage.


  • There have been multiple failures with the balance spec and it’s time for a revamp. Core problem with moonkin is the whole spec is a bar cycle on your UI. You are playing the UI game – that’s done.
  • Eclipse is gone
  • Builders and spenders with different strengths and weaknesses and reasons to use them
  • Focus on DOTs but keeps Moonfire, Sunfire, Starfall
  • Stampeding Roar is gone for moonkin
  • Innervate is returning to moonkins as their specific utility and it can be cast on yourself or other players

You can read more about the druid changes in Legion on these sites:

Moonkin in legion: Easy to learn, hard to master by Lissanna of Restokin
Legion Spell Changes – Build 20740 by MMO-Champion
Balance druid Legion Talent Calculator by Wowhead
Balance druid Legion PvP Talent Calculator by Wowhead

Which of these news are you most excited about?

Moonkin in Rated Battlegrounds


My favorite thing to do in WoW at the moment? Rated battlegrounds!

After clearing Highmaul normal and some bosses on heroic I didn’t feel like raiding anymore, because that’s what I’ve been doing for years now and I’ve always wanted to get more into PvP and rated battlegrounds. Luckily I’m not a raider anymore so I can do whatever I want. Last time I did rated battlegrounds was in Cataclysm when rated battlegrounds were introduced to the game but back then the queues were so long and it was hard to find a team unless you had high rating from arena which I didn’t have. I’m actually not a fan of arena, it might be because I suck at it and I don’t like being focused so battlegrounds are more my thing cause I can usually hide and blast down my enemies one after one without anyone noticing.

I had already geared my druid with the Primal Combatant PvP gear you purchase for honor. Gearing up for PvP are very easy these days because you have a chance to get PvP gear in the boxes you get from winning events in Ashran and from winning Ashran by defeating the opposite faction’s leader. Plus you get honor and conquest points from completing objectives and events. So I did Ashran until I had enough conquest points to buy the Primal Gladiator weapon and I spent the honor on the Primal Combatant honor gear parts I missed.


I find rated battleground teams to join in the looking for group tool in-game. Most groups expect you to have the Primal Gladiator weapon and at least full Primal Combatant PvP gear, some might want you to have experience or rating. But there are groups for everyone. I always do at least 3 wins every week. The reason for that is that you have a chance to get a piece of Primal Gladiator gear from the 3 first wins every week.

At the moment I’m looking for groups to increase my rating which is around 1600 right now, but my highest is 1700 and I would like to find a group of good players who want to see how far we can get. I met many different kinds of players and groups. Most are very friendly, well-behaved and good players, but some are directly the opposite. When I find a group I expect them all to know their class and how the battlegrounds work. A good leader who can explain tactics like who should go where and a target caller is also needed. Besides that I expect people to stay a while and not give up just because we lose one game.

Most rated battleground teams seem to love balance druids these days. I’m not sure why, but it might be because we do pretty good damage, we can run fast and crowd control. I’m not the best PvP player but I’m not bad either because I think I’ve done well in most games I’ve played. I always try to damage the right target, CC a target that I think needs to be CCed like a healer, slow and root enemy flag carrier, knock enemies down from Lumber Mill in Arathi Basin, sneak around and try to capture bases.


I don’t have a lot of experience from moonkin PvP so I’m always looking for advice and feedback, and I check other player’s talents and glyphs on Armory. I might not know everything about why this or that talent is the best but I chose the talents I think are the best and those I feel fit my play style the best. Which talents I decide to choose also depends on which battleground we get, but most talents stay the same for all battlegrounds.

Talents I use in all battlegrounds:

  • Displacer Beast: I’ve finally gotten used to this after being a fan of Wild Charge (which I used in all forms) for a long time.
  • Ysera’s Gift: Most players I’ve seen uses this one right now so I chose to go for it as well but I might swap it if I feel it’s needed.
  • Ursol’s Vortex: This is my favorite because it’s ranged and I can use it with Solar Beam to interrupt healers or to slow players down. But I think you can choose whichever you feel works the best for you.
  • Nature’s Vigil: Most players go for this one because it makes your damaging spells heal injured team members.
  • Euphoria: This shortens your balance/eclipse cycle and reduces cast time on Wrath and Starfire.

Those I swap between are:

  • Typhoon: I see Typhoon as a must have in Arathi Basin and Eye of the Storm even though they put up walls around the middle in Eye of the Storm it’s still possible to knock someone down if they stand in the right spot. In Arathi Basin Lumber Mill is exactly the same as in a normal battleground so you can knock people off the edge and it might help your team win that base. This talent can also be useful in Silvershard Mines to knock enemies away from the cart you’re controlling.
  • Faerie Swarm: I choose Faerie Swarms in battleground where I need to be able to slow down targets, like enemy flag carrier in Warsong Gulch and Twin Peaks. It’s also great for preventing targets from using stealth or invisibility. But I choose it for the slowing effect. This can also be useful to slow down players in other battlegrounds.
  • Incarnation: Chosen of Elune: I think this talent is the best choice for increasing your damage so I use this one in most battlegrounds.
  • Force of Nature: I find this talent very useful in capture-the-flag battlegrounds like Warsong Gulch and Twin Peaks because it instantly roots your target, it has 40 yards range, 3 charges with a short cooldown. The damage is a bonus. This and Faerie Swarm has been very useful in many battlegrounds I’ve played but it might not be needed if you got other players in your team which are very good at slowing targets, and you still got your normal Entangling Roots, Cyclone and Incapacitating Roar/Ursol’s Vortex/Mighty Bash.

My glyphs are usually the same in all battlegrounds. These are the ones I find most useful but I like to try new ones every now and then.

Major glyphs:

  • Cyclone: 5 extra yards on Cyclone is a must.
  • Barkskin: Gives you extra survivability by reducing the chance you’ll be critically hit by 25% while Barkskin is active.
  • Shapemender: Heals you for 5% of your max health every time you activate a form. Not sure how good this glyph is but I’m testing it out.

Minor glyphs:

  • Grace: Good to reduce fall damage in all forms.
  • Stag: I like the stag, otherwise no good reason to use it, people rarely use me as a mount.
  • Stars: I love being a moonkin but sadly in PvP being a big owl makes you the target everyone wants to kill. You might also fool some mages and shamans thinking they can Polymorph and Hex you when it looks like you aren’t in any form.

So my talents and glyphs will look something like this.

The first picture shows my talents for a battlegrounds like Eye of the Storm and Arathi Basin where I want Typhoon to knock players down. The second picture shows my talents for Warsong Gulch and Twin Peaks where I want Faerie Swarm and Force of Nature for maximum slow on the enemy flag carrier.

In Battle for Gilneas and Deepwind Gorge both Faerie Swarm and Typhoon can be useful because Faerie Swarm can slow players down and Typhoon can be used to knock people away from the flag on a base when you’re trying to capture it. I think Typhoon also works to interrupt players trying to capture the base and other casts/heals. Force of Nature can also be used to slow and to interrupt other players trying to capture a base.

These talents can also be very useful to slow players down when trying to get your hands on the orbs in Temple of Kotmogu, my least favorite battleground, and in Silvershard Mines to knock players away or slowing them to prevent them from getting close to the cart you’re controlling. But Incarnation: Chosen of Elune is also a good choice if you don’t need Force of Nature to root players.

I’m always trying to become better at playing moonkin in PvP, but I don’t like practicing in normal battlegrounds because most players there don’t even know the tactics, their class or they don’t care enough to do their best and it’s hard to do good when the rest of your team don’t do their part. So I think the best way to get better is to just do more rated battlegrounds and that’s what I’ll continue to do.

Do you play rated battlegrounds?

Flapping Owl


I finally got my hands on Glyph of the Flapping Owl on the beta! This video was uploaded to YouTube a few weeks ago and I sent the uploader a message to ask where I could get the glyph and I got the name of a player who could craft the glyph. I sent an in-game mail to the player and got a glyph in return the next day. Thank you!

I’ve been wanting to try out this glyph since I first heard about it. The ability “fly” in moonkin form, either as a slowfall or fly a short distance (more of a leap), is something I’ve been wanting for years now so I can’t wait for it to go live in Warlords of Draenor!


It’s a minor glyph which teaches you the ability Flap. “You flap your wings, slowing your falling speed”. It’s channeled, and you can press it over and over again as it’s about to run out and you can flap around forever. It even works on the ground and it looks like you’re flying.

This glyph is exclusive with Glyph of the Stars, so you can’t use both of them at the same time. You need inscription and at least 600 skill to learn the glyph through Research: Warbinder’s Ink but a scribe who discovered the recipe can sell it to other scribes who can learn to craft it with 295 skill.

A must have for all balance druids, right?

No update to the Moonkin Form

It started in Wrath of the Lich King and patch 3.2 when Blizzard announced the new Cat and Bear Form. I assumed Moonkin Form would be up next together with Travel Form and Aquatic Form. Cataclysm was announced and we were told that trolls could be druids and I immediately thought of Moonkin Form update again, but Cataclysm was released and we only got a new Flight Form for worgen and troll druids. Again I assumed Moonkin Form would be next.

Time went on and Mists of Pandaria was released together with new Travel Form and Aquatic Form. But what about Moonkin Form? We got a glyph. A glyph which makes us able to look like we’re out of form when we actually are in Moonkin Form. Do they think that the glyph is what they gave to us and that we’re happy with it? I wonder if they really think that it’s right to update everything except the Moonkin Form, why not complete all the druid forms and be done with it? I’ve been a Moonkin since the day my first druid hit level 40 and was able to put a talent point in Moonkin Form. Back then it was adorable and funny, and it kind of still is, but I wish it looked less pixelated now when everything else looks so smooth and beautiful.

Now they’re updating all the original race models, which is also about time. Even the Draenei and Blood Elf. But what’s left after that? Moonkin Form.

This weekend at BlizzCon I hoped someone would ask about it in the Q & A, but none did, so I tweeted my question to Kat Hunter Metzen and I was happy to get an answer even if it wasn’t the answer I had hoped for.

Oh, man, we have given a lot of love to druids over time
with their different forms, so the moonkin will have to wait
a little bit longer

I guess they will update it some time in the future, if not in Warlords of Draenor, then maybe the next one, or the one after that, I won’t hold my breath.

I am one with nature

One with Nature is a new spell you get Glyph of One with Nature. The spell will teleport you to a random natural location. It’s a fun spell because you can use it as a teleporter if you need to get somewhere and got your heartstone on cooldown or if you just want to go someplace random on an adventure. I spent a while teleporting around the world and took some screenshots of the locations I got.

Paoquan Hollow – Valley of the Four Winds


Grove of the Ancients – Darkshore


The Jade Forest




The Tainted Forest – Blasted Lands


The Whispering Forest


Sholazar Basin


Alt Appreciation: Druid week

Laeleiweyn of World of Lae has started this new challenge where we are to celebrate our alts for the next 11 weeks. Every class has its own week and during that week we’ll post something about that class.

I have many good memories from playing a druid and I still got all of my old screenshots.

I was leveling my first character, a male tauren warrior, when I first saw a druid in moonkin form and I knew I just had to level my own druid just to get moonkin form because it looked so funny.

So I created my first druid, another male tauren, named Avondrood which is dutch and means “evening red” or “sunset”. I leveled him and was so happy when I got the moonkin form.


He was my alt till the end of Naxxramas in Wrath of the Lich King when I rerolled to help out my guild. I enjoyed playing balance druid but I didn’t have much experience or gear. But when Ulduar was released I applied to an Alliance guild, this was before faction change so I had to level a new druid. My old druid, Avondrood is still level 80 and wearing his old gear today.


My new druid was a female night elf named Syrco, I raided with her through Ulduar, ToC and ICC.


Faction change was introduced and I wanted to play Horde again, so I applied to Ash and joined them. So my druid became a male tauren.


Time went on, Cataclysm was announced and trolls got to be druids, so I race changed to troll because I wanted to try something different and I wanted the racial cooldown.


It wasn’t that much of a change to be a troll because I spent most of my time in moonkin form. I’m still a troll today but now with the Glyph of Stars because I wanted to see my transmog.


I love being a druid because there are so many different possibilities, I can change form, look different, fly without mount, swim fast, be invisible, dps both as melee and ranged, heal, tank and so much more. My favorite memory from begin a druid is getting the legendary staff, Dragonwrath, Tarecgosa’s Rest, because it took a lot of work and time to kill all those bosses and gather the required items, and it was a great experience.