I’ve read a lot about the moonkin changes in Cataclysm and tested some of them on the beta. I think it looks like we get some really fun new abilities and I’m also very happy with the Eclipse changes, it just takes a while to get used to it. I guess you’ve all read about the changes on another website, but here they are anyway.
New moonkin abilities
Wild Mushroom lvl 85:
Grow a magical Mushroom with 5 Health at the target location. After 4 sec, the Mushroom will become invisible. When detonated by the Druid or by damage by enemies, the Mushroom will explode dealing 269.88 to 304.33 damage to all nearby enemies within 10 yards. Only 5 Mushrooms can be placed at one time. No cooldown. 40 yd range. Instant cast. Use Wild Mushroom – Detonate to detonate all Mushrooms.
11% of base mana, 40 yd range, 0.5 sec cast
Starsurge lvl 25:
You fuse the power of the moon and sun, launching a devestating blast of energy at the target. Causes 1272.16 to 1756.79 Spellstorm damage to the target and knocking them down.
11% of base mana, 30 yd range, 2 sec cast, 15 sec cooldown
When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35%. Lasts 10 sec.
When you critically hit with Wrath, Starfire or Starsurge, you instantly gain an additional 2 Lunar or 4 Solar Energy. When you reach a Solar or Lunar eclipse, you instantly are restored 6% of your total mana.
You summon a beam of solar light over the enemy target’s location, interupting the enemy target and silencing all enemy targets under the beam within 10 yards while it is active. Solar Beam lasts for 10 sec.
30 yd range 18% of base mana 1 min cooldown Instant cast