Patch day!

Patch day is finally here on EU realms! I’m really looking forward to the new talents and new abilities cause I think it makes moonkin much more fun to play. I’ve already spent some time leveling up and playing heroics and battlegrounds on the beta, so I’m looking forward to see how it is on live. Account-wide pets and mounts is also great cause I’ve got some mounts I like a lot on characters I rarely play.

What I like the most about the moonkin changes is Wild Charge which I’ve found myself using a lot especially in battlegrounds to jump backwards, like a hunter would use Disengage, and used when not in a form you’ll jump to a friendly target, so I’ve macroed it so I can press it twice and jump to a player.

Astral Communication is also something I’ve been looking forward to cause it allows you to change and control your Lunar or Solar power outside of combat, so you can choose which one you want before the combat starts.

What I’m not looking forward to as much is downloading the patch which usually takes a while and this “reconfiguring game files” which it’s doing right now, looks like it’ll take forever. I think I also have to update most of my addons and maybe fix  them in-game, cause some of them resetted after I updated them yesterday.

I will update my moonkin guide some day when I got time, but if you’re looking for a complete guide right now, check out Icy Veins’ Balance Druid PvE guide for patch 5.0.4.

Patch day sucks

Patch 4.0.1 was released yesterday, it’s now 02:07 AM in Denmark, but servers didn’t get up before 04:00 PM yesterday and when I got online the first thing I did was to visit my trainer in Moonglade and fix my spec, I went with the one I linked in my guide here it is on my Armory.

Then I fixed all my glyphs. Prime: Wrath, Moonfire and Insect Swarm. Major: Innervate, Rebirth and Starfall. Minor: Unburdened Rebirth, Mark of the Wild and Aquatic Form.

And I didn’t have enough hit so I gemmed some hit gems in blue sockets and reforged some crit to haste, cause I had like way too much crit. Now my Armory says 3689 Spell Power, 445 hit (0,04 chance to miss 83/boss doh!), 44,88% crit and 1224 haste.

I did update all my addons on Curse Client and load out of date, but still most of them didn’t work, and when I tried to play with them anyway my fps dropped to like 1-5 whenever I was in a place with other people, like in Orgrimmar. I got huge fps spikes and couldn’t play, so looks like I have to play without my beloved addons until they all get updated and work together. Has to be the addons cause my fps has always been fine before and it’s no problem without addons.

I managed to test my dps on the boss dummy, then without all DoT tracking addons, and I did about 16k which I’m happy with. Maybe I’ll do more when I fix the addon problem.

I looked forward to test my dps and everything in raids but I’ll suck without addons. I can’t play without some of them like Forte Exorcist, Skada, Omen, DBM, Grid, Pitbull, Satrinas Bufframes.. Hope they fix them all very soon, raid tomorrow.. or today.. 02:18 AM now.

Not looking forward to all the work on my alts.. I haven’t been able to find a lot of info on fury warrior after the patch, guess I just have to search more. And UI, I haaaate to fix UI and addons, it always takes hours..

Besides all the class changes not much has changed, no Cataclysm event, buhu, but the earthquakes are there, so maybe soon…

I should be happy tho, my blog and moonkin guide got many hits yesterday, 3529, passed 10.000 total visitors, soon 12.000! This is a lot to me, used to like 100-200 daily hits, happy when I get more than that. Thanks a lot, hope the guide is helpful.

Oh, by the way, they didn’t remove Champion/Conqueror of Ulduar, and turn it into a feat of strenght.. WoW Insider said they would.. Pfff…

Another thing: Don’t use Starfall on Sindragosa when you got unchained magic…. It doesn’t count as one spell anymore, so… 10 stars, 10 stacks… Hurts, trust me.. And on heroic mode, you’ll kill the whole raid, grats!

Moonkin in 4.0.1

Patch 4.0.1 is going live on EU realms Wednesday 13th October. Many things will change is this patch so I thought I’d write a post about it to share what I have experienced on the beta and PTR. This post will cover the following:

  • New talents
  • Talent build
  • Glyphs
  • Stats and caps
  • Eclipse
  • Rotation
  • Reforging
  • Gems
  • Enchants
  • Consumables
  • Addons
  • Armor specialization

So this post turned out to be my first moonkin guide. You can also find it here or by clicking “moonkin guide 4.0.1″ in the menu on top. If you have any comments, questions or feedback I’ll be happy to read it.

New talents:

  • Solar Beam – You summon a beam of solar light over the enemy target’s location, interrupting the enemy target and silencing all enemy targets under the beam within 5 yards while it is active. Solar beam lasts 10 sec.
  • Shooting Stars – You have a 2% chance per point when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec. (2 points)
  • Sunfire – While in Solar Eclipse, your Moonfire spell will morph into Sunfire. (1 point)
  • Starlight Wrath – Reduces the cast time of your Wrath and Starfire Spells by 0.2 sec per point. (3 points)
  • Euphoria – While not in an Eclipse state, you have a 12% chance per point to double the Solar or Lunar energy generated by your Wrath of Starfire when they deal Damage. When you reach a Solar or Lunar eclipse, you instantly are restored 6%/12% of your total mana. (2 points)
  • Lunar Shower – When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the damage done by your Moonfire by 2% per point and reduces the mana cost by 10% per point. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec. (3 points)
  • Fungal Growth – When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35% per point. Lasts 10 sec. (2 points)
  • Starsurge – You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 1272 to 1756 Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you.

Talent build:


This spec is the one I’ve tested on the beta and PTR and the one I’ll use when the patch hits. It’s a PvE spec with mana regen talents cause I’ve experienced we might need them for the longer boss fights.

A pure damage spec without mana regen talents could look like this, if we don’t need the mana regen or for soloing.

Here is another one with Moonglow for lower mana cost on spells but with Gale Winds, think I’ll try this one if I don’t need my Innervate.

I haven’t picked Solar Beam in any of my specs cause I rarely used it on the beta and PTR, but I see how it would be good for soloing or PvP, but I’m not much of a PvPer, but here is what I think would be good for PvP.

Glyphs:


The glyph system will change and we will now have 9 glyphs instead of 6. Some glyphs are changed, some are new and some are removed. You will only need one of each glyph cause you can learn them once and then you will always be able to switch them out and back again as you like, but it requires Dust of Disappearance to remove them.

Here are some of the most useful glyphs for balance druid:

Prime

  • Glyph of Insect Swarm: Increases the damage of IS by 30%
  • Glyph of Wrath: Wrath does an extra 10% damage to targets with Insect Swarm
  • Glyph of Starfire: Starfire increases the duration of Moonfire by 3 seconds
  • Glyph of Starsurge: When your Starsurge deals damage, the cooldown remaining on your Starfall is reduced by 5 sec.
  • Glyph pf Moonfire: Increases the periodic damage of Moonfire by 20% (up from 10)

Major

  • Glyph of Starfall: Reduces the CD on Starfall by 30 seconds.
  • Glyph of Innervate: When casting Innervate on another friendly target, the druid will receive 50% of Innervate’s effect.
  • Glyph of Rebirth: Target is ressurected with 100% health.

Minor

  • Glyph of Unburdened Rebirth: Rebirth no longer requires a reagent
  • Glyph of Mark of the Wild: Reduces the mana cost of MotW by 50%
  • Glyph of Aquatic Form: Increases swim speed by 50% in Aquatic Form
  • Glyph of Dash: Reduces Dash’s CD by 20 seconds

For a full list of glyphs, visit restokin.com

Stats and caps:

Hit rating
Hit is still an important stat, and we need 17% which is 446 hit rating to be capped. We get hit from spirit, 1 Spirit is 1 Hit rating. We should be able to get most of our hit from gear. But as this patch goes live I only have about 270 hit which means I have to change some gear or gem hit to reach the cap.

Intellect
Intellect is now the stat that will give us Spell Power, 1 Intellect is 1 Spell Power, it also gives us crit and mana.

Haste rating
Our spells have been changed to benefit from haste so now haste will reduce the global cooldown of our spells, increase the frequency of Moonfire, Sunfire, Insect Swarm and Hurricane ticks, and reduce the cast time of Starfire, Wrath and Starsurge. This means haste is now even more powerful than it was before.

Crit
Crit is no longer as important as before because we are no longer dependant on crit to proc Eclipse and Nature’s Grace. But we still want crit cause it will increase our damage.

Mastery
Mastery is a new stat and it will increase the damage of our eclipse by 12%, and additional 1.5% per mastery point.

Eclipse:

The eclipse bar is a new bar under your player frame on Blizzard standard UI. It takes 100 Solar/Lunar power to get from the middle to either side and you gain Solar power by casting Wrath and Lunar by casting Starfire. Starsurge gives both Solar and Lunar power depending on which side you’re closest to. When you reach Solar eclipse it buffs your nature spells until you hit 0 Eclipse power, and when you continue casting Solar spells you will reach Lunar eclipse which buffs your arcane spells until you hit 0 Eclipse power.

Lunar eclipse increases the damage of all your arcane spells which are Starfire, Moonfire, Starfall and Starsurge.

Solar eclipse increases the damage of all your nature spells which are Wrath, Insect Swarm, Sunfire, Typhoon, Starsurge and Hurricane.

Rotation:

The rotation we are used to is Faerie Fire, Insect Swarm, Moonfire, Wrath until Lunar Eclipse, Starfire until Solar Eclipse and always keep Insect Swarm up while in Solar Eclipse and Moonfire in Lunar Eclipse. Starfall on cooldown.

It hasn’t really changed much, so if you’ve been playing moonkin for a while this will be no problem for you to learn. If not you should just go practice at a training dummy and you will have it in no time.

  • Faerie Fire doesn’t give hit or crit anymore, it’s only an armor debuff, so it will no longer be part of our rotation.
  • You want to put up Moonfire before Insect Swarm because Moonfire procs Nature’s Grace and Insect Swarm benefits from it, so you get more ticks.
  • Keep up both DoTs and refresh them whenever they fall off, because they can proc Shooting Stars which gives instant Starsurge, even if it is on cooldown.
  • Starsurge should always be on cooldown and used whenever Shooting Stars proc.
  • Force of Nature (Treants) I always pop in the start of the fight as we engage the boss so I can use them twice and because we usually pop Bloodlust in the start so they get the haste buff.

So my rotation would look like this:

Force of Nature > Moonfire > Insect Swarm > Wrath > Starsurge > Wrath until Lunar Eclipse, Starsurge whenever Shooting Stars Procs or is off cooldown, refresh DoTs if needed.

Lunar Eclipse

Starfall > Moonfire > Insect Swarm > Starsurge > Starfire until Solar Eclipse Starsurge whenever Shooting Stars Procs or is off cooldown, refresh DoTs if needed.

Solar Eclipse

Sunfire > Insect Swarm > Starsurge > Wrath until Lunar Eclipse, Starsurge whenever Shooting Stars Procs or is off cooldown, refresh DoTs if needed.

This is the rotation I’ve tested on the beta and PTR and it works really good for me.

Reforging:


Reforging allows you to change 40% of a stat you don’t need for something more useful. But it’s only for secondary stats as crit, spirit, haste, hit and mastery, and you can only change into a stat that isn’t already on the item. It costs what the item is worth, what you can sell it for at a vendor.

Gems:

  • Runed Cardinal Ruby +23 Spell Power gets removed and will convert to Brilliant Cardinal Ruby +20 Intellect, now a red gem. Intellect will give us spell power, mana and crit.
  • Potent Ametrine +12 Spell Power +10 Intellect changes  to  +10 Intellect +10 Crit Strike Rating.
  • Reckless Ametrine +12 Spell Power +10 Haste Rating changes to +10 Intellect + 10 Haste Rating.
  • Purified Dreadstone +12 Spell Power +10 Spirit changes to +10 Intellect +10 Spirit.

So those are the gems we will be using. +20 Intellect in red sockets, +12 Spell Power +10 Spirit x2 for the meta gem and +12 Spell Power +10 Haste Rating or +12 Spell Power +10 Crit Strike Rating  in yellow sockets, which give 5+ or higher Spell Power socket bonus, depending on what you need.

For a full list of the new gems, visit reviveandrejuvenate.blogspot.com

Enchants:

There are no new enchants in this patch, profession changes won’t come until Cataclysm in December. So the enchants you should use are still the following:


Consumables:

Addons:

As a moonkin you want an addon that keeps track of your DoTs, procs and Eclipse. There are many addons for that, you just have to pick the one you prefer. I prefer Forte Exorcist which I started to use because my Squawk and Awe was bugged one day. Forte Exocist has many configurations but is still very easy to manage. It works for all classes. I love it because I can customize almost everything and it keeps track of all my DoTs on all targets, my procs and cooldowns.

I would also recommend the new addon for your Eclipse power bar: Balance Power Tracker.

Other addons you always should use are some kind of boss mod like Deadly Boss Mods, DXE, Big Wigs etc, Omen Threat Meter, Skada or Recount, oRA2/3 and Grid or similar raid frames showing debuffs.

By the way: If you download Curse Client you can fast and easily download or update your addons automatically.

Armor specializations:

We will now get 5% Intellect by only wearing leather armor. This will give us extra Spell Power. So we might want to swap our cloth parts to leather to gain that bonus. I have all the BiS cloth parts on my druid and many of the BiS leather parts I’ve never even seen drop so I really doubt I’ll change them before Cataclysm. If they drop I will of course need on them.

Ready for 4.0.1 and Cataclysm?

Today Blizzard officially announced that Cataclysm will be released on December 7. And the 4.0.1 patch will most likely be here next week and many things like achievements will become feasts of strength and be unable to achieve. One would think that I with all my spare time already had done all this, but no, I completely forgot about it or I just didn’t believe the patch and Cataclysm was that close.

I read this article on WoW Insider and it got me thinking, so now I sit here with one week left and several half-done achievements. Not that it’s very important to me, just annoying to almost have them complete. The ones I really wish I had are Conqueror and Champion of Ulduar cause I only need a few of the easy bosses to get them, I just didn’t think they would get removed, but of course they will now when I think about it. None will die on those bosses with all that gear and new abilities.

Same with the Immortal and Undying, I would love to have them on my current main which I believe will be my main in Cataclysm. I’m not a person who goes after achievement points or want to achieve everything, but I would really like to have these things before they get removed and I feel I also deserve some of them cause I’ve spent so much time there, in Ulduar and Naxxramas but always been unlucky and never gotten those achievements.

I also wish I had the ZG raptor mount on my druid, but I have done ZG so many times and never seen it drop, and I have the tiger, so maybe I should be happy. But I don’t think I’m far from exalted with the tribe, so maybe I’ll finish that achievement.

But things I’m looking forward to with 4.0.1 are:

  • The new eclipse mechanic for us druids, you can read more about It and see screenshots of it in this post.
  • Reforging because with all these new class changes and spirit gives hit and my gear already has enough hit, I will be far over cap and can easily turn some of the hit into for example haste, crit or mastery.
  • New talent trees: Yes, I love the new balance tree! I love the new spells and talents! As my character on the beta isn’t a premade and it has been hard to gear up for heroics, I haven’t been able to test everything I wanted to test, so looking forward to test it on live. I just can’t wait! Hope my love for balance druid will grow bigger and I will think “Yes, of course I wanna stay moonkin in Cataclysm!”
  • Improved graphics on water and lava, this is a big improvement from the old graphics, now it will look like real water and lava!
  • Spell alerts to notify procs: Never figured out to use the addon which does this, but this new built-in spell alert doesn’t need any customization and works for procs like Nature’s Grace and Shooting Stars around the character and the spell will be highlighted on the action bar.
  • Text when leveling up to tell you when new talents, spells and abilities are available. Used an addon for this before.

The full patch notes can be found here.

When Cataclysm hits more will be changed and removed, I don’t have a list, and there might be some other things I have to do before, but I’ll find out. The biggest changes will be the world of Azeroth. It will change so much, in good and bad ways. The changes look amazing, but I’ll miss old Azeroth so much cause I have so many memories from back in those days I leveled my first character and explored the zones for the first time.  But it’s good that they finally make some changes to the old world, as content changes, and the level increases the world should be changed too, just logical.

VG.no article (Norwegian)