No update to the Moonkin Form

It started in Wrath of the Lich King and patch 3.2 when Blizzard announced the new Cat and Bear Form. I assumed Moonkin Form would be up next together with Travel Form and Aquatic Form. Cataclysm was announced and we were told that trolls could be druids and I immediately thought of Moonkin Form update again, but Cataclysm was released and we only got a new Flight Form for worgen and troll druids. Again I assumed Moonkin Form would be next.

Time went on and Mists of Pandaria was released together with new Travel Form and Aquatic Form. But what about Moonkin Form? We got a glyph. A glyph which makes us able to look like we’re out of form when we actually are in Moonkin Form. Do they think that the glyph is what they gave to us and that we’re happy with it? I wonder if they really think that it’s right to update everything except the Moonkin Form, why not complete all the druid forms and be done with it? I’ve been a Moonkin since the day my first druid hit level 40 and was able to put a talent point in Moonkin Form. Back then it was adorable and funny, and it kind of still is, but I wish it looked less pixelated now when everything else looks so smooth and beautiful.

Now they’re updating all the original race models, which is also about time. Even the Draenei and Blood Elf. But what’s left after that? Moonkin Form.

This weekend at BlizzCon I hoped someone would ask about it in the Q & A, but none did, so I tweeted my question to Kat Hunter Metzen and I was happy to get an answer even if it wasn’t the answer I had hoped for.

Oh, man, we have given a lot of love to druids over time
with their different forms, so the moonkin will have to wait
a little bit longer

I guess they will update it some time in the future, if not in Warlords of Draenor, then maybe the next one, or the one after that, I won’t hold my breath.

Druids are shapeshifters and meant to be in forms

We have been talking about this for ages, it has always been a popular topic among druids, we have been discussing, arguing and complaining. Especially after Bear and Cat Form got redesigned in patch 3.2.0 Call of the Crusade and the new Tree of Life model in Cataclysm.

The bears and cats were happy with their new looks, some resto druids were happy when they got the Glyph of Treant which gave back the old treant form and some are still unhappy about Tree of Life being a cooldown.

We know now that Aquatic and Travel form will get a glyph which gives a new model of an Orca and a Stag. This is most likely just to keep us happy untill they got time to redesign the old forms.

Opinions are split when it comes to Moonkin Form. Some people want to be able to play balance in caster form cause they don’t like the Moonkin Form or they want their gear to show now with the new transmogrification. Blizzard gave in and gave them Glyph of  Stars which gives your caster form an astral glow. I wish they didn’t make that glyph, I wish they did so you had to be in Moonkin Form to cast certain balance spells like Starfall and Starsurge in addition to the buffs it gives you, then you couldn’t use some glyph to remove the Moonkin Form. And now when they’re on the roll, why not ruin druids more and give us a glyph which makes bears and cats able to claw, rip and swipe in caster form.

I won’t use the glyph to remove my beloved Moonkin Form, and people like me won’t let Blizzard trick us with some glyph, cause we want them to redesign Moonkin Form like they did with bear and cat form.

I’ve always wanted to be able to choose a different color for my moonkin and I’ve seen the different moonkins, owlkins and owlbeasts in Azeroth. I think each druid race should have a unique look, like different horns, size or some kind of markings so you know by looking at their Moonkin Form that this is a tauren/night elf/troll/worgen. Taurens got cow horns, night elves those markings in their face, trolls got tusks, worgens got wolf ears.

I think people who don’t like Moonkin Form cause it’s a moonkin, not cause it’s old and not updated, should read a bit about what moonkin are, then they’ll understand why you take the form of a moonkin.

From wowpedia.com:

Moonkin are related to the wildkin, though it is not clear what differences there are between them, or if “moonkin” is just another name for wildkin.

So what are wildkin?

The priests of Elune see the wildkin as imbued with the spirit and strength of the Moon Goddess, and the druids see them as guardians and protectors of nature.

Some night elf scholars claim that wildkin are the creation and favored pets of Elune. They claim that Elune created the first wildkin in the early days of the world to serve as guardians to Cenarius. Desiring a creature of might to claim as her own and disenchanted with the violence of wolves, Elune combined the best traits of her beloved night birds, the owls, with the brute force of benevolent bears. The result: a swift, elegant, and fiercely loyal hunter. Regardless of their origins, wildkin have been the beloved allies of night elf druids of the wild and ancients alike since the time of the War of the Ancients.

It makes sense now, doesn’t it? It’s in the lore, we’re druids, we’ve been worshipping Elune for over 14,000 years and we should be honored to be able to take shape of something she created herself. It’s a shame and dishonor how some people talk about the moonkin form.

Players thoughts from “Allow me to play as Balance without looking ridiculous” EU forums

  • I was not born into a beautiful night elf to spend my waking hours in the form of a moonkinowlbeast
  • Allow us to master Balance without being condemned to the chicken-owlbeast
  • personally for me, and for many others, it is enough to make us keep away from balance entirely
  • I can’t bear to look like a fat bear-owl-deer when the night elf model get updated animations and graphics.
  • The moonkin form is the only reason ive never played balance, it just looks aweful
  • DON’T YOU DARE TURN MY LASER CHICKEN INTO A CD
  • my alt was specced Balance but I just couldn’t deal with the fat owl. It’s perplexed me since it was introduced in 1.8 – it’s ugly and never seemed to fit with Druid lore
  • I 100% agree with this, not only does it look silly, but it also stops people from playing as balance.
  • i love that fat cuddly owl form! its unique!! you guys all want to be monotone… you druids are boooring!
  • Just want to add, that the ugly form is one of the main reasons i refuse to play my druid further.
  • Would be nice if you could see bits of your armour on the form but removing it completely would just be annoying, removing tree of life as a form made me quit playing my resto druid
  • Then Moonkin form should be made a lot more appealing to the eye and integrated as a proper form rather than a stupid pointless and ugly re-skin which puts a lot of people off, including myself.
  • Resto was fixed in cata, now its balances turn.
  • dont understand why you play a druid if you don’t like shapeshifting?
  • I have 2 druids now. Both boomkins. I only play it because of the look of it.
  • Turning Moonkin form into a CD will just put me off Balance like making Tree Form a cd put me off resto
  • Or how about simply updating the Boomkin form and make it visually more appealing tbh?
  • i like my boomchicken form on my druid… have been balance on it for like 4/5 years …..it’s not any less silly than a bear someone managing to keep all aggro….. a turtle would make more sense for tanking…. a snapjaw turtle
  • The whole reason why i play a druid is because of the shapeshift, and the one of the resons why i love balance is because of the form <3 i don’t wanna be a mage/lock in leather i wanna be a space chicken! Plz dont main stream balance, i wanna be special. I wanna be the tall, fat chicken with horns.
  • Agree, the moonkin form is really ugly, and it’s kept me from playing balance – tho I really like the spec.
  • the moonkin form is why i play as a druid . no moonkin form = delete druid char .
  • Blizzard don’t be F****** stupid listening to whiners, they can go to another class. CLASSES ARE SUPPOSED TO BE UNIQUE. AND MOONKIN IS UNIQUE ABOUT BALANCE DRUIDS.
  • I have a hard time understanding people who play a druid but don’t want to shapeshift..
  • Removing shapeshifting, tree of life as cooldown and these glyphs, is like not being a druid anymore.
  • I also cannot describe how much I hate moonkin form.
  • I hope the difference between druids in the future won’t be that the druid that is close and beating you melee with a staff is a feral and the one that we see casting is a boomkin…

As you can see, people’s opinions are split, we all got different opinions and that’s ok. But I think that if you dislike the moonkin form that much, don’t play balance, don’t play a druid. Looks aren’t everything and if how it looks keeps you from playing it, then it’s your own fault and you don’t want to play it enough.

Each spec has their form which gives them extra buffs and we shouldn’t be able to choose if we want to use it or not. We druids are shapeshifters, we wouldn’t be real druids without shapeshifting.

I’m starting to think all these minor glyphs are made to stop people from whining, so Blizzard don’t have to listen, read and respond to more posts on forums. Glyphs seems to be the solution to everything. But I fear they will go too far with these glyphs and ruin what I love about this game and druids, that you’ll be able to choose too much, like looks and forms just by using a glyph. Looks should be customized in the barber shop, but only things like hair/horn/fur color/style/shape.

People are also talking about a new form for balance druids, some say they want the form Malfurion has. How can you compare yourself with Malfurion the first mortal druid of all time and the greatest arch druid?

I don’t want them to make moonkin form a cooldown like they did with tree of life either. I used to enjoy playing resto in WotLK, before the tree of life change, I miss permantent treant form and wish resto druids still had to be in the form to heal. I might consider rerolling if that happens to moonkin form, because I created a druid so I could play a moonkin and I’m loving it. I don’t wanna be like everyone else, just another caster, I wanna be a shapeshifter, take different forms, that’s what we’re meant to do, that’s what druids are all about.

I had a poll here on my blog last year about what you wanted them to do about Moonkin Form, read the results here. As you can see even people in my circle, WoW bloggers and Twitter followers have different opinions.

So a few days ago we got this answer from Blizzard:

Moonkin Form Model Update

I think they deserve a revamp, though, same as cats and bears got.

Well, we agree. And this is why an improved moonkin model is indeed in the schedule. But alas I have no due date to announce. In the meantime, we hope the various new cool shape-shift glyphs will provide a little distraction while the moonkin model gets the loving it needs. We hope the Glyph of Stars will help you here.

But haven’t they said that for years, that it’s in the schedule and still nothing has happened and no date so it won’t be with MoP. And still they make new warlock pet models, new mounts, new races etc. I think a Moonkin Form redesign should get higher priority as it’s a form we have to see every day and you can see how unhappy some people are, maybe most of them would calm down and be satisfied with a redesign like bear and cat form.

I hope they’ll do as they’ve told us again now: Redesign Moonkin Form as with bear and cat and that we’re able to choose different colors by changing our hair color in a barber shop. Do so Starfall and Starsurge only can be used while in Moonkin Form and remove those glyphs.

All this is of course my opinion about this topic and just something I wanted to let out after reading different discussions on several forums. I don’t expect anyone to agree with me and I respect that we have different opinions and hope that you respect mine :)

Poll results: What do you want to see happen to Moonkin Form?

So I’ve had this poll about moonkin form going on for a long time and decided it’s time to look at the results:
  • Updated like bear and cat form – 53 votes 48%
  • New and different form – 39 votes 35%
  • Remove it, use caster form – 12 votes 11%
  • Like Tree of Life – 7 votes 6%

I guess you all knew what “Like Tree of Life” meant. A new spell on CD which will turn you into a moonkin and increase your damage or whatever by X for X seconds or something.

Most people want to keep the current moonkin form and update them like bear and cat form. New colors by haircolor/skin color would be nice. But we’ve had this moonkin form since it was created, yes? I mean, since druids got moonkin form. Or well, trolls and worgens got a “new” form, just a different color, still the same old model, texture thingy which needs an update.

They did update bear and cat, plus troll flight form, so hopefully they will surprise us with an updated moonkin, and maybe the other forms too, soon..

Moonkin in 4.0.1

Patch 4.0.1 is going live on EU realms Wednesday 13th October. Many things will change is this patch so I thought I’d write a post about it to share what I have experienced on the beta and PTR. This post will cover the following:

  • New talents
  • Talent build
  • Glyphs
  • Stats and caps
  • Eclipse
  • Rotation
  • Reforging
  • Gems
  • Enchants
  • Consumables
  • Addons
  • Armor specialization

So this post turned out to be my first moonkin guide. You can also find it here or by clicking “moonkin guide 4.0.1″ in the menu on top. If you have any comments, questions or feedback I’ll be happy to read it.

New talents:

  • Solar Beam – You summon a beam of solar light over the enemy target’s location, interrupting the enemy target and silencing all enemy targets under the beam within 5 yards while it is active. Solar beam lasts 10 sec.
  • Shooting Stars – You have a 2% chance per point when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec. (2 points)
  • Sunfire – While in Solar Eclipse, your Moonfire spell will morph into Sunfire. (1 point)
  • Starlight Wrath – Reduces the cast time of your Wrath and Starfire Spells by 0.2 sec per point. (3 points)
  • Euphoria – While not in an Eclipse state, you have a 12% chance per point to double the Solar or Lunar energy generated by your Wrath of Starfire when they deal Damage. When you reach a Solar or Lunar eclipse, you instantly are restored 6%/12% of your total mana. (2 points)
  • Lunar Shower – When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the damage done by your Moonfire by 2% per point and reduces the mana cost by 10% per point. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec. (3 points)
  • Fungal Growth – When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35% per point. Lasts 10 sec. (2 points)
  • Starsurge – You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 1272 to 1756 Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you.

Talent build:


This spec is the one I’ve tested on the beta and PTR and the one I’ll use when the patch hits. It’s a PvE spec with mana regen talents cause I’ve experienced we might need them for the longer boss fights.

A pure damage spec without mana regen talents could look like this, if we don’t need the mana regen or for soloing.

Here is another one with Moonglow for lower mana cost on spells but with Gale Winds, think I’ll try this one if I don’t need my Innervate.

I haven’t picked Solar Beam in any of my specs cause I rarely used it on the beta and PTR, but I see how it would be good for soloing or PvP, but I’m not much of a PvPer, but here is what I think would be good for PvP.

Glyphs:


The glyph system will change and we will now have 9 glyphs instead of 6. Some glyphs are changed, some are new and some are removed. You will only need one of each glyph cause you can learn them once and then you will always be able to switch them out and back again as you like, but it requires Dust of Disappearance to remove them.

Here are some of the most useful glyphs for balance druid:

Prime

  • Glyph of Insect Swarm: Increases the damage of IS by 30%
  • Glyph of Wrath: Wrath does an extra 10% damage to targets with Insect Swarm
  • Glyph of Starfire: Starfire increases the duration of Moonfire by 3 seconds
  • Glyph of Starsurge: When your Starsurge deals damage, the cooldown remaining on your Starfall is reduced by 5 sec.
  • Glyph pf Moonfire: Increases the periodic damage of Moonfire by 20% (up from 10)

Major

  • Glyph of Starfall: Reduces the CD on Starfall by 30 seconds.
  • Glyph of Innervate: When casting Innervate on another friendly target, the druid will receive 50% of Innervate’s effect.
  • Glyph of Rebirth: Target is ressurected with 100% health.

Minor

  • Glyph of Unburdened Rebirth: Rebirth no longer requires a reagent
  • Glyph of Mark of the Wild: Reduces the mana cost of MotW by 50%
  • Glyph of Aquatic Form: Increases swim speed by 50% in Aquatic Form
  • Glyph of Dash: Reduces Dash’s CD by 20 seconds

For a full list of glyphs, visit restokin.com

Stats and caps:

Hit rating
Hit is still an important stat, and we need 17% which is 446 hit rating to be capped. We get hit from spirit, 1 Spirit is 1 Hit rating. We should be able to get most of our hit from gear. But as this patch goes live I only have about 270 hit which means I have to change some gear or gem hit to reach the cap.

Intellect
Intellect is now the stat that will give us Spell Power, 1 Intellect is 1 Spell Power, it also gives us crit and mana.

Haste rating
Our spells have been changed to benefit from haste so now haste will reduce the global cooldown of our spells, increase the frequency of Moonfire, Sunfire, Insect Swarm and Hurricane ticks, and reduce the cast time of Starfire, Wrath and Starsurge. This means haste is now even more powerful than it was before.

Crit
Crit is no longer as important as before because we are no longer dependant on crit to proc Eclipse and Nature’s Grace. But we still want crit cause it will increase our damage.

Mastery
Mastery is a new stat and it will increase the damage of our eclipse by 12%, and additional 1.5% per mastery point.

Eclipse:

The eclipse bar is a new bar under your player frame on Blizzard standard UI. It takes 100 Solar/Lunar power to get from the middle to either side and you gain Solar power by casting Wrath and Lunar by casting Starfire. Starsurge gives both Solar and Lunar power depending on which side you’re closest to. When you reach Solar eclipse it buffs your nature spells until you hit 0 Eclipse power, and when you continue casting Solar spells you will reach Lunar eclipse which buffs your arcane spells until you hit 0 Eclipse power.

Lunar eclipse increases the damage of all your arcane spells which are Starfire, Moonfire, Starfall and Starsurge.

Solar eclipse increases the damage of all your nature spells which are Wrath, Insect Swarm, Sunfire, Typhoon, Starsurge and Hurricane.

Rotation:

The rotation we are used to is Faerie Fire, Insect Swarm, Moonfire, Wrath until Lunar Eclipse, Starfire until Solar Eclipse and always keep Insect Swarm up while in Solar Eclipse and Moonfire in Lunar Eclipse. Starfall on cooldown.

It hasn’t really changed much, so if you’ve been playing moonkin for a while this will be no problem for you to learn. If not you should just go practice at a training dummy and you will have it in no time.

  • Faerie Fire doesn’t give hit or crit anymore, it’s only an armor debuff, so it will no longer be part of our rotation.
  • You want to put up Moonfire before Insect Swarm because Moonfire procs Nature’s Grace and Insect Swarm benefits from it, so you get more ticks.
  • Keep up both DoTs and refresh them whenever they fall off, because they can proc Shooting Stars which gives instant Starsurge, even if it is on cooldown.
  • Starsurge should always be on cooldown and used whenever Shooting Stars proc.
  • Force of Nature (Treants) I always pop in the start of the fight as we engage the boss so I can use them twice and because we usually pop Bloodlust in the start so they get the haste buff.

So my rotation would look like this:

Force of Nature > Moonfire > Insect Swarm > Wrath > Starsurge > Wrath until Lunar Eclipse, Starsurge whenever Shooting Stars Procs or is off cooldown, refresh DoTs if needed.

Lunar Eclipse

Starfall > Moonfire > Insect Swarm > Starsurge > Starfire until Solar Eclipse Starsurge whenever Shooting Stars Procs or is off cooldown, refresh DoTs if needed.

Solar Eclipse

Sunfire > Insect Swarm > Starsurge > Wrath until Lunar Eclipse, Starsurge whenever Shooting Stars Procs or is off cooldown, refresh DoTs if needed.

This is the rotation I’ve tested on the beta and PTR and it works really good for me.

Reforging:


Reforging allows you to change 40% of a stat you don’t need for something more useful. But it’s only for secondary stats as crit, spirit, haste, hit and mastery, and you can only change into a stat that isn’t already on the item. It costs what the item is worth, what you can sell it for at a vendor.

Gems:

  • Runed Cardinal Ruby +23 Spell Power gets removed and will convert to Brilliant Cardinal Ruby +20 Intellect, now a red gem. Intellect will give us spell power, mana and crit.
  • Potent Ametrine +12 Spell Power +10 Intellect changes  to  +10 Intellect +10 Crit Strike Rating.
  • Reckless Ametrine +12 Spell Power +10 Haste Rating changes to +10 Intellect + 10 Haste Rating.
  • Purified Dreadstone +12 Spell Power +10 Spirit changes to +10 Intellect +10 Spirit.

So those are the gems we will be using. +20 Intellect in red sockets, +12 Spell Power +10 Spirit x2 for the meta gem and +12 Spell Power +10 Haste Rating or +12 Spell Power +10 Crit Strike Rating  in yellow sockets, which give 5+ or higher Spell Power socket bonus, depending on what you need.

For a full list of the new gems, visit reviveandrejuvenate.blogspot.com

Enchants:

There are no new enchants in this patch, profession changes won’t come until Cataclysm in December. So the enchants you should use are still the following:


Consumables:

Addons:

As a moonkin you want an addon that keeps track of your DoTs, procs and Eclipse. There are many addons for that, you just have to pick the one you prefer. I prefer Forte Exorcist which I started to use because my Squawk and Awe was bugged one day. Forte Exocist has many configurations but is still very easy to manage. It works for all classes. I love it because I can customize almost everything and it keeps track of all my DoTs on all targets, my procs and cooldowns.

I would also recommend the new addon for your Eclipse power bar: Balance Power Tracker.

Other addons you always should use are some kind of boss mod like Deadly Boss Mods, DXE, Big Wigs etc, Omen Threat Meter, Skada or Recount, oRA2/3 and Grid or similar raid frames showing debuffs.

By the way: If you download Curse Client you can fast and easily download or update your addons automatically.

Armor specializations:

We will now get 5% Intellect by only wearing leather armor. This will give us extra Spell Power. So we might want to swap our cloth parts to leather to gain that bonus. I have all the BiS cloth parts on my druid and many of the BiS leather parts I’ve never even seen drop so I really doubt I’ll change them before Cataclysm. If they drop I will of course need on them.

Moonkin form changes

Ghostcrawler:

We’ve had a lot of discussions about Moonkin form, as you might guess. We know opinions range among the player base from “cut it” to “make me stay in my adorable form all the time.” At first we were trying to make it more of an option, so that cuddly-hating Balance druids could choose the spec without the shapeshift. After much discussion though, we’re going to go back to a Balance druid = Moonkin Form design. We’ll put some more damage into the Moonkin Form.

This is the answer to a post about however moonkin form is pointless or not, you can read it here if you haven’t.

I agree that moonkin form won’t give much if they keep these changes, and I don’t want it to be like that. I wish they would give moonkin form something unique that other classes don’t give, not only 5% crit/haste or damage increase. But I don’t know, it has to be something that makes us want moonkin form and so we have to stay in it when we dps.
Because I like the moonkin form and I want them to keep it, but it needs some graphic updates like the cat/bear got because I’m jealous of their good looking forms and since the day they got them I’ve had ideas of how the updated moonkin form could be. I hope they’ll make it possible for us to change the colors, hair color=form color, like the cat/bear.

There are different colored moonkins around Azeroth like the orange and black wildkins in the Hinterlands, white and gray/brown owlbeasts in Winterspring. So maybe they’ll use some of those colors.
But why do druids have moonkin form as a spell caster form?
Moonkins in Azeroth doesn’t cast spells, they are melee. Did they forget how to do it as many of them became corrupted, mutated and wild?
I know that night elves claim that Elune created the first wildkin to serve as guardians to Cenarius.
”She combined the best traits of the owl, the most beloved of her night birds, and the bear, the lumbering protector of the woods”.
But other scholars claim that wildkin were the misguided creation of a sorcerer.