No update to the Moonkin Form

It started in Wrath of the Lich King and patch 3.2 when Blizzard announced the new Cat and Bear Form. I assumed Moonkin Form would be up next together with Travel Form and Aquatic Form. Cataclysm was announced and we were told that trolls could be druids and I immediately thought of Moonkin Form update again, but Cataclysm was released and we only got a new Flight Form for worgen and troll druids. Again I assumed Moonkin Form would be next.

Time went on and Mists of Pandaria was released together with new Travel Form and Aquatic Form. But what about Moonkin Form? We got a glyph. A glyph which makes us able to look like we’re out of form when we actually are in Moonkin Form. Do they think that the glyph is what they gave to us and that we’re happy with it? I wonder if they really think that it’s right to update everything except the Moonkin Form, why not complete all the druid forms and be done with it? I’ve been a Moonkin since the day my first druid hit level 40 and was able to put a talent point in Moonkin Form. Back then it was adorable and funny, and it kind of still is, but I wish it looked less pixelated now when everything else looks so smooth and beautiful.

Now they’re updating all the original race models, which is also about time. Even the Draenei and Blood Elf. But what’s left after that? Moonkin Form.

This weekend at BlizzCon I hoped someone would ask about it in the Q & A, but none did, so I tweeted my question to Kat Hunter Metzen and I was happy to get an answer even if it wasn’t the answer I had hoped for.

Oh, man, we have given a lot of love to druids over time
with their different forms, so the moonkin will have to wait
a little bit longer

I guess they will update it some time in the future, if not in Warlords of Draenor, then maybe the next one, or the one after that, I won’t hold my breath.

Balance druid pre-raid gear

Pre-raid gear in Mists of Pandaria 

This is an updated version of this list of pre-raid gear for level 90 balance druids. First is a list with the best items sorted by slot, next is a list of factions and items, then a list with gear from dungeons and last professions. These lists are made for balance druids but might also work well for restoration druids and mistweaver monks as they use the same gear.

It’s still work in progress, so I will update it if anything changes or if there is more to add.

Best in Slot (BiS) – pre-raid

I’m not 100% sure these items are absolutely BiS pre-raid, but they’re good choices and what I’ll be going for unless something changes.

Head
Snowdrift Helm (2250 VP Shado-Pan revered)
Hood of Viridian Residue (Vizier Jin’bak – Siege of the Niuzao Temple heroic)

Neck
Burning Necklace of the Golden Lotus (quest: The Final Power, Valeof Eternal Blossoms)
Pendant of Precise Timing (Saboteur Kip’tilak – Gate of the Setting Sun heroic)

Shoulders
Whitepetal Shouldergarb (1750 VP Golden Lotus revered)
Incarnadine Scarlet Spaulders (High Inquisitor Whitemane – Scarlet Monastery heroic)

Cloak
Cloak of Snow Blossoms (1250 VP Shado-Pan revered)
Sagewhisper’s Wrap (1250 VP Shado-Pan revered)
Cloak of Overwhelming Corruption (Preotectors of the Endless (Elite) – Terrace of Endless Spring)
Scorched Earth CLoak (Brother Korloff – Scarlet Monastery heroic)

Chest
Nightfire Robe – LW
Wildblood Vest – LW
Mistfall Robes (2250 VP – Golden Lotus revered)
Chestguard of Despair (Sha of Doubt – Temple of the Jade Serpent heroic)

Bracers
Clever Ashyo’s Armbands (1250 VP – The August Celestials revered)
Star Summoner Bracers (Gu Cloudstrike – Shado-Pan Monastery heroic)

Gloves
Liferuned Leather Gloves – LW
Wildblood Gloves – LW
Ogo’s Elder Gloves (1750 VP The August Celestials revered)
Rattling Gloves (Rattlegore – Scholomance heroic)

Belt
Klaxxi Lash of the Harbringer (1750 VP Klaxxi revered)
Hurricane Belt (Trial of the King – Mogu’shan Palace heroic)

Legs
Wind-Reaver Greaves (2250 VP Klaxxi revered)
Darkbinder Leggings (Taran Zhu – Shado-Pan Monastery heroic)

Boots
Asani’s Uncleansed Sandals (Protectors of the Endless (elite) – Terrace of Endless Spring)
Treads of Corrupted Water (Wise Mari – Temple of the Jade Serpent heroic)

Rings
Watersoul Signet (Protectors of the Endless (elite) – Terrace of Endless Spring)
Simple Harmonius Ring (1250 VP Golden Lotus revered)
Seal of the Lucid (Quest: Shadow of the Empire Dread Wastes)

Trinkets
Relic of Yu’lon (Quest: Darkmoon Serpent Deck)
Flashfrozen Resin Globule (Vizier Jin’bal – Siege of the Niuzao Temple heroic)
Blossom of Pure Snow (1750 VP – Shado-Pan revered)
Vision of the Predator (Striker Ga’dok – Gate of the Setting Sun heroic)

Weapon
Regail’s Crackling Dagger (Protectors of the Endless (elite) – Terrace of Endless Spring)
Inscribed Crane Staff – Inscription
Carapace Breaker (Raigonn – Gate of the Setting Sun heroic)
Gustwalker Staff (Wing Leader Ner’onok – Siege of the Niuzao Temple heroic)

Off-hand
Inscribed Jade Fan – Inscription
Record of Mysterious Deeds (Gai-Cho Earthtalker Townlong Steppes)
Bottle of Potent Potables (Hoptallus – Stormstout Brewery heroic)

Items sorted by faction/drop

Factions

The August Celestials

Honored

Revered

Shado-Pan

Honored

Revered

The Klaxxi

Honored

Revered

Exalted

Golden Lotus

Honored

Revered

Dungeons

Gate of the Setting Sun

Mogu’shan Palace

Scarlet Halls

Scarlet Monastery

Scholomance

Shado-Pan Monastery

Siege of Niuzao Temple

Stormstout Brewery

Temple of the Jade Serpent

Professions

Leatherworking

Inscription

Quests for Darkmoon trinkets

Alchemy

Engineering

Moonkin buff? No. Fix!

After Wednesday when patch 4.0.1 went live a lot of people have talked about the buff moonkin got and that they soon will get. I hope not.

The truth is: Moonkin didn’t get buffed, moonkin got fixed! What they fixed in this patch should have been fixed a long time ago, I didn’t see it then, but I do now. They finally made Insect Swarm and Moonfire benefit from haste and Eclipse, and by increasing the cast time on Wrath we can now stack a lot more haste without worrying about any haste cap.

Moonkin don’t need a nerf just because their spells finally scale properly and benefits from other mechanics, that’s how it should be. Finally do moonkin have a chance to compete about being the top dps class.

But they did “nerf” some spells, blue here, but I haven’t really noticed, so can’t be much.

I just hope moonkin can stay like this now.

Moonkin in 4.0.1

Patch 4.0.1 is going live on EU realms Wednesday 13th October. Many things will change is this patch so I thought I’d write a post about it to share what I have experienced on the beta and PTR. This post will cover the following:

  • New talents
  • Talent build
  • Glyphs
  • Stats and caps
  • Eclipse
  • Rotation
  • Reforging
  • Gems
  • Enchants
  • Consumables
  • Addons
  • Armor specialization

So this post turned out to be my first moonkin guide. You can also find it here or by clicking “moonkin guide 4.0.1″ in the menu on top. If you have any comments, questions or feedback I’ll be happy to read it.

New talents:

  • Solar Beam – You summon a beam of solar light over the enemy target’s location, interrupting the enemy target and silencing all enemy targets under the beam within 5 yards while it is active. Solar beam lasts 10 sec.
  • Shooting Stars – You have a 2% chance per point when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec. (2 points)
  • Sunfire – While in Solar Eclipse, your Moonfire spell will morph into Sunfire. (1 point)
  • Starlight Wrath – Reduces the cast time of your Wrath and Starfire Spells by 0.2 sec per point. (3 points)
  • Euphoria – While not in an Eclipse state, you have a 12% chance per point to double the Solar or Lunar energy generated by your Wrath of Starfire when they deal Damage. When you reach a Solar or Lunar eclipse, you instantly are restored 6%/12% of your total mana. (2 points)
  • Lunar Shower – When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the damage done by your Moonfire by 2% per point and reduces the mana cost by 10% per point. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec. (3 points)
  • Fungal Growth – When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 35% per point. Lasts 10 sec. (2 points)
  • Starsurge – You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 1272 to 1756 Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you.

Talent build:


This spec is the one I’ve tested on the beta and PTR and the one I’ll use when the patch hits. It’s a PvE spec with mana regen talents cause I’ve experienced we might need them for the longer boss fights.

A pure damage spec without mana regen talents could look like this, if we don’t need the mana regen or for soloing.

Here is another one with Moonglow for lower mana cost on spells but with Gale Winds, think I’ll try this one if I don’t need my Innervate.

I haven’t picked Solar Beam in any of my specs cause I rarely used it on the beta and PTR, but I see how it would be good for soloing or PvP, but I’m not much of a PvPer, but here is what I think would be good for PvP.

Glyphs:


The glyph system will change and we will now have 9 glyphs instead of 6. Some glyphs are changed, some are new and some are removed. You will only need one of each glyph cause you can learn them once and then you will always be able to switch them out and back again as you like, but it requires Dust of Disappearance to remove them.

Here are some of the most useful glyphs for balance druid:

Prime

  • Glyph of Insect Swarm: Increases the damage of IS by 30%
  • Glyph of Wrath: Wrath does an extra 10% damage to targets with Insect Swarm
  • Glyph of Starfire: Starfire increases the duration of Moonfire by 3 seconds
  • Glyph of Starsurge: When your Starsurge deals damage, the cooldown remaining on your Starfall is reduced by 5 sec.
  • Glyph pf Moonfire: Increases the periodic damage of Moonfire by 20% (up from 10)

Major

  • Glyph of Starfall: Reduces the CD on Starfall by 30 seconds.
  • Glyph of Innervate: When casting Innervate on another friendly target, the druid will receive 50% of Innervate’s effect.
  • Glyph of Rebirth: Target is ressurected with 100% health.

Minor

  • Glyph of Unburdened Rebirth: Rebirth no longer requires a reagent
  • Glyph of Mark of the Wild: Reduces the mana cost of MotW by 50%
  • Glyph of Aquatic Form: Increases swim speed by 50% in Aquatic Form
  • Glyph of Dash: Reduces Dash’s CD by 20 seconds

For a full list of glyphs, visit restokin.com

Stats and caps:

Hit rating
Hit is still an important stat, and we need 17% which is 446 hit rating to be capped. We get hit from spirit, 1 Spirit is 1 Hit rating. We should be able to get most of our hit from gear. But as this patch goes live I only have about 270 hit which means I have to change some gear or gem hit to reach the cap.

Intellect
Intellect is now the stat that will give us Spell Power, 1 Intellect is 1 Spell Power, it also gives us crit and mana.

Haste rating
Our spells have been changed to benefit from haste so now haste will reduce the global cooldown of our spells, increase the frequency of Moonfire, Sunfire, Insect Swarm and Hurricane ticks, and reduce the cast time of Starfire, Wrath and Starsurge. This means haste is now even more powerful than it was before.

Crit
Crit is no longer as important as before because we are no longer dependant on crit to proc Eclipse and Nature’s Grace. But we still want crit cause it will increase our damage.

Mastery
Mastery is a new stat and it will increase the damage of our eclipse by 12%, and additional 1.5% per mastery point.

Eclipse:

The eclipse bar is a new bar under your player frame on Blizzard standard UI. It takes 100 Solar/Lunar power to get from the middle to either side and you gain Solar power by casting Wrath and Lunar by casting Starfire. Starsurge gives both Solar and Lunar power depending on which side you’re closest to. When you reach Solar eclipse it buffs your nature spells until you hit 0 Eclipse power, and when you continue casting Solar spells you will reach Lunar eclipse which buffs your arcane spells until you hit 0 Eclipse power.

Lunar eclipse increases the damage of all your arcane spells which are Starfire, Moonfire, Starfall and Starsurge.

Solar eclipse increases the damage of all your nature spells which are Wrath, Insect Swarm, Sunfire, Typhoon, Starsurge and Hurricane.

Rotation:

The rotation we are used to is Faerie Fire, Insect Swarm, Moonfire, Wrath until Lunar Eclipse, Starfire until Solar Eclipse and always keep Insect Swarm up while in Solar Eclipse and Moonfire in Lunar Eclipse. Starfall on cooldown.

It hasn’t really changed much, so if you’ve been playing moonkin for a while this will be no problem for you to learn. If not you should just go practice at a training dummy and you will have it in no time.

  • Faerie Fire doesn’t give hit or crit anymore, it’s only an armor debuff, so it will no longer be part of our rotation.
  • You want to put up Moonfire before Insect Swarm because Moonfire procs Nature’s Grace and Insect Swarm benefits from it, so you get more ticks.
  • Keep up both DoTs and refresh them whenever they fall off, because they can proc Shooting Stars which gives instant Starsurge, even if it is on cooldown.
  • Starsurge should always be on cooldown and used whenever Shooting Stars proc.
  • Force of Nature (Treants) I always pop in the start of the fight as we engage the boss so I can use them twice and because we usually pop Bloodlust in the start so they get the haste buff.

So my rotation would look like this:

Force of Nature > Moonfire > Insect Swarm > Wrath > Starsurge > Wrath until Lunar Eclipse, Starsurge whenever Shooting Stars Procs or is off cooldown, refresh DoTs if needed.

Lunar Eclipse

Starfall > Moonfire > Insect Swarm > Starsurge > Starfire until Solar Eclipse Starsurge whenever Shooting Stars Procs or is off cooldown, refresh DoTs if needed.

Solar Eclipse

Sunfire > Insect Swarm > Starsurge > Wrath until Lunar Eclipse, Starsurge whenever Shooting Stars Procs or is off cooldown, refresh DoTs if needed.

This is the rotation I’ve tested on the beta and PTR and it works really good for me.

Reforging:


Reforging allows you to change 40% of a stat you don’t need for something more useful. But it’s only for secondary stats as crit, spirit, haste, hit and mastery, and you can only change into a stat that isn’t already on the item. It costs what the item is worth, what you can sell it for at a vendor.

Gems:

  • Runed Cardinal Ruby +23 Spell Power gets removed and will convert to Brilliant Cardinal Ruby +20 Intellect, now a red gem. Intellect will give us spell power, mana and crit.
  • Potent Ametrine +12 Spell Power +10 Intellect changes  to  +10 Intellect +10 Crit Strike Rating.
  • Reckless Ametrine +12 Spell Power +10 Haste Rating changes to +10 Intellect + 10 Haste Rating.
  • Purified Dreadstone +12 Spell Power +10 Spirit changes to +10 Intellect +10 Spirit.

So those are the gems we will be using. +20 Intellect in red sockets, +12 Spell Power +10 Spirit x2 for the meta gem and +12 Spell Power +10 Haste Rating or +12 Spell Power +10 Crit Strike Rating  in yellow sockets, which give 5+ or higher Spell Power socket bonus, depending on what you need.

For a full list of the new gems, visit reviveandrejuvenate.blogspot.com

Enchants:

There are no new enchants in this patch, profession changes won’t come until Cataclysm in December. So the enchants you should use are still the following:


Consumables:

Addons:

As a moonkin you want an addon that keeps track of your DoTs, procs and Eclipse. There are many addons for that, you just have to pick the one you prefer. I prefer Forte Exorcist which I started to use because my Squawk and Awe was bugged one day. Forte Exocist has many configurations but is still very easy to manage. It works for all classes. I love it because I can customize almost everything and it keeps track of all my DoTs on all targets, my procs and cooldowns.

I would also recommend the new addon for your Eclipse power bar: Balance Power Tracker.

Other addons you always should use are some kind of boss mod like Deadly Boss Mods, DXE, Big Wigs etc, Omen Threat Meter, Skada or Recount, oRA2/3 and Grid or similar raid frames showing debuffs.

By the way: If you download Curse Client you can fast and easily download or update your addons automatically.

Armor specializations:

We will now get 5% Intellect by only wearing leather armor. This will give us extra Spell Power. So we might want to swap our cloth parts to leather to gain that bonus. I have all the BiS cloth parts on my druid and many of the BiS leather parts I’ve never even seen drop so I really doubt I’ll change them before Cataclysm. If they drop I will of course need on them.

New Starsurge graphic again and again!

Starsurge got yet another new graphic in beta build 13117 September 30th. So I had to make a new video of it, again! This is the 4th.

I’m very happy with this new graphic cause it’s gigantic and blue, I think it looks like a blue signal flare, and I love it! Hope they’ll keep this one.

The first one was green and looked like a bogger, who think green when they think of Starsurge? I think blue/white, maybe because Starsurge sounds like an arcane spell, but it does spellstorm damage which count as both arcane and nature damage. The second one was blue/white but very small, third was more electric still blue/white and small, I liked this one, I never thought they would change it again.

Here are the old ones so you can see what it looked like before.

1.

2.

3.

Only one thing to say…..

KAMEHAMEHA!