Progress raids and differences in the guild

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The new patch is almost here and to be honest I haven’t had much time to read about it yet but hopefully I’ll get some time to read up on the new bosses before our first raid in Throne of Thunder. I’ve been so busy with my life cause there is a lot new going on at the moment, and I’ve just had time enough to raid two to three times a week.

I missed a lot of first kills in heroic Heart of Fear and a few in heroic Mogu’shan Vaults, but this month our focus has been on heroic modes in Terrace of Endless Spring and I finally got to be there on our first kills of Protectors, Tsulong and Lei Shi. Protectors was my favorite of those three, Lei Shi is kinda annoying and Tsulong is a bit boring, but it was still fun to progress on them. I’m proud of my guild and our progress this tier, they/we’ve done very well and I’m looking forward to see how we’ll do in the new raid.

But raiding with a 25 man guild isn’t just happiness and fun, not always. Because there are 25 people or more there are so many different personalities, people with different thoughts on how to do things and how serious and hardcore we should be, how we should react when people fail etc. It’s usually not a lot of drama or arguing on vent and in guild chat, but some people have a tendency to throw out rude and unnecessary comments when others do something wrong, fail, forget or misunderstand. I do not like that, cause it ruins the mood and I don’t feel like raiding anymore, at least not with people like that. I want us all to be friends and try to say things in a good and helping way even if people fail, cause yelling and complaining won’t help them to better. Now I make it sound like it’s really bad and happens a lot which it doesn’t, but it’s still enough for me.

I wonder how other guilds deal with stuff like this.

Back to raiding

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As you might have read here already I’ve been away from raiding for a month from mid December to mid January. At first I missed it and then it felt really nice not to have to worry about the days, what time it is, gear, pots, flasks etc. But I started missing it again after a while. I got back two weeks ago and started raiding again. Everyone had much better gear than me now as they’ve killed quite a few new heroic bosses while I was gone, but I think I performed very well despite my gear being worse than others and not knowing all the tactics as good as them.

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It felt nice to be back and progress on Imperial Vizier Zor’lok and Lei Shi. We killed Imperial January 29. and Lei Shi February 5th. Imperial was hard at first cause it took us a while to figure out which tactics worked best for us and for people to learn how to avoid all the rings. Lei Shi was challenging cause of the adds which spawns and how to control them.

I think we’ve done really good this patch, progress wise. Maybe a bit slow in the start, but we picked it up and now we’re realm 5 but we’ve killed 1 more boss than the 4th guild.

We’re not doing Mogu’shan Vaults anymore cause we’re trying to focus on clearing Heart of Fear heroic, only the final boss left. So we decided to make a group for Mogu’shan 10 man heroic, but as usual we’re missing tanks. Plenty of dps and healers. People still need gear from that raid, including me. I just wish people had more time to help, especially tanks, but I guess we can’t really expect anyone to have time on off days. But hopefully we’ll get a good group together every week so people can get their BiS gear.

LFM Twitterland Raiding

It started after Blizzard announced cross-realm real ID raiding earlier this year, people on Twitter talked about all the raids they’d like to run with their fellow Twitter friends and Saz of World of Saz got this great idea about starting Twitterland Raiding where people could plan and find others for raids, exchange real ID etc.

I thought this was a really good idea cause it’s sometimes hard to find people who are up for doing old raids, achievements, heroic modes and transmog runs.

There are now over 370 members and more people are registering every day. Most are from US Alliance and they have been raids like Ulduar, Icecrown Citadel and other old raids regularly for some weeks now. I’m not sure if there has been that many raids on US Horde and even fewer on EU Horde and EU Alliance.

I still haven’t done any raids cause I play Horde on EU, so I’m still waiting for more EU Horde players to join us.

Read more and sign up here!

You can also find Twitterland Raiding on Facebook and of course on Twitter.

Ash vs Dragon Soul: Two new bosses

This last reset has been really good for us in Ash as we got two new bosses down, Warlord Zon’ozz and Hagara the Stormbinder.

We started working on Warlord Zon’ozz 25 heroic on January 12, think we had around 70 tries on him before we got him down on January 22.

It took us a while cause we tried different tactics, groups on the adds, how and when to bounce the Void and healing in shadow phases. It went pretty good when we found the tactic that worked for us. We had some really good tries before we got the perfect one where we killed him. But we’ve still only killed him once, so I wonder how fast we’ll get him down next raid.

As moonkin on this I started on boss with popping almost everything, pre-pot, Berserking, Treants, Starfall, pre-placed Mushrooms, Starfires for Solar, DoTs etc to get out as much damage as possible before 7 bounches and shadow phase. Then I had to go out and stack with my group on a mark where we killed 2 Flails of Go’rath and 3 Eyes of Go’rath. I always use Barkskin in the shadow phase to help healers and I give my Innervate to a healer as I don’t really need it.

After shadow phase we got back to stacking on boss and bouncing the Void, but we took a lot of damage so I had to use my Tranquillity after every 1st shadow phase to help out healers. Besides for that it’s phase one over again, then another shadow phase where it’s exactly the same. But when the boss got close to 10% we got into shadow phase and just nuked the boss. Easy and fun boss when you got the right tactic and everyone knows what to do and when.

After the Warlord Zon’ozz kill on Sunday we called the raid and went to read up and watch videos of Hagara the Stormbinder to prepare for the Tuesday raid. It looked very easy, so even though we were without our main raid leaders and GM the first half of tries, we managed to organize the groups for the lightning phase and how to handle ice phase. It was almost too simple as you in lightning phase just need 4 groups where people line up to link the lightning. In ice phase we had all the ranged and healers in the bubble, healing and dpsing, melee outside dpsing.  The only other things you have to look out for are the iceblocks which we stacked up and AoE’ed down and the ice lance debuffs which you don’t want to get too many of.

This was actually a fun fight cause it’s more than just dps this and that, you actually have to use your eyes and check that you’re standing on the right spot, and watch out for falling ice and the ice going around the platform. It’s also a fairly easy fight as moonkin as there is not that much movement, but there is target switching. First I placed Mushrooms on the boss, pre-potted and Berserking, popped Mushrooms, DoTs, Wrath to Lunar Eclipse, Starfall, Starsurge, Starfires etc till boss went into the next phase. In lightning we first stacked close to the add for healing while dpsing it down, when it was around 30% we went out to our spots to link the lightning, used Barkskin. In ice phase we stacked in the middle and DoTs up on all targets and dpsed them down. There is a lot to do for the healers, so I gave them my Innervate, used Barkskin and helped out with Tranquillity.

I had heard that this fight was easy but I had no idea it was that easy as we got her down on our 10th try.

Good job, everyone! Thanks to Kulagi for frapsing the kills!

Ash vs Dragon Soul

One of our hunters, Kulagi, frapsed our first kills of Morchok and Yor’sahj heroic so I just wanted to share them with you.

We took Morchok December 8 and Yor’sahj January 10. Morchok was fairly easy once we got the hang of the moving and stacking. As a moonkin this boss is not one of my favorites cause of the moving and interrupts/delaying of casts, there aren’t many casts you get in between the Stomp, moving to Crystal, back to stacking and then same over again. I actually specced Lunar Shower for this in hope of doing some more damage and it helped a bit.

We went directly for Yor’sahj after we killed Morchok but it seemed almost impossible, or that’s what the healers said, and it took us a while to learn the different combos and how to deal with them. We had some progress on him and it seemed less impossible but then it was Christmas and New Years so we had a few weeks break cause some people were going away and we weren’t able to get a good enough setup or even enough people for progressing on him.

But last week we started up again after the holidays and surprised ourselves with some really good tries on him on Sunday, and Tuesday we finally got him down.

Yor’sahj is more fun than Morchok as moonkin cause it’s not the same thing over and over again, it’s so random and depending on which combos you get and which you choose to leave up. It took me a while to figure out how to best to this boss and I’m not sure yet how other moonkins do it, so if you’re moonkin on Yor’sahj heroic I’d like to know. We are two moonkins in my guild now and got different playstyles and he’s new so I don’t know him that well yet, but he seems good. I haven’t really talked about him about how we did it on that boss either, but on the kill we were even on the dps, but I felt like most of the tries I did a little more than him.

I specced Gale Winds and Lunar Shower for this boss and placed Mushrooms before pull, pre pot, Starfall and Solar Eclipse to detonate Mushrooms and then just nuke untill the spawns, Moonfire/Sunfire while moving, keep dots up on boss and Mana Void, on AoE stay in Solar and detonate Mushrooms on every CD and Hurricane when detonate Mushrooms is on cooldown, cause I tested it and it did good enough damage and I had no problems with mana. On first Mana Void which we never kill, I used my Innervate with Dreamstate. Normal rotation on single target, Starfall in Lunar if possible, but on AoE and in Solar I used it anyway. And that’s just about it, I think, how I played.

Thoughts on Dragon Soul

I’ve been looking forward to new content for like a month, maybe more. Firelands was fun before the big nerf when the bosses actually were a small challenge, now they’re just ridiculous. Not that we have killed Ragnaros heroic yet, but we were very close and just haven’t had time to go back and try now in 4.3

I didn’t know much about the Dragon Soul raid before it went live and we went in there, first in Looking For Raid which was too easy, then next day normal guild run.

The first four bosses were very easy and simple, they don’t have many mechanics and it’s not much you have to do or remember, just dps/heal/tank + like one more thing. Dragon Soul is actually very moonkin friendly, more than Firelands was cause of all the movement, target switch which means dps loss. But in Dragon Soul as moonkin I was very happy with the fights.

Morchok and the movement there wasn’t a problem at all as you can dps while you’re behind those pillars and put up dots if you’re running to an orb or just use travel form to get there faster. This boss was also very easy so we one-shotted him.

Warlord Zon’ozz has a bit of movement if you have to move to reach the ball and when you have to stack on melee for phase two. But that’s about it, so most of the time you’ll be able to just stand still and nuke. It took us some tries to get him down cause the tank kept dying and melee didn’t move properly out when they were supposed to so the ball could hit the boss.

Yor’sahj was a lot of fun as moonkin. You start dpsing the boss, then just stampeding roar or dash to get to the globules faster. But the fun part is the other adds which spawn near the boss and you have to AoE. Try being in Solar Eclipse and detonate your Wild Mushrooms, oh how much I love them! If it wasn’t for the fps lag (yes I need a new computer) then my dps would have been much higher on this boss. Fun and easy boss as long as you know which globule to kill and call it out early so you got time to dps them down.

Hagara was more annoying as moonkin cause there is so much movement and target switching. But then it’s good to have Stampeding Roar and dots. This boss is actually a bit fun cause there is more than one thing to think about, still not hard. I think we got her down on first try with a few deaths.

Ultraxion is very straight forward just stacking up, dpsing the boss and using the special ability at the correct time. We wiped a couple of times cause people didn’t use their special ability when they were supposed to and we lost too many, but we got him down when they finally managed to stay alive.

Warmaster Blackhorn was a surprisingly easy fight, we almost had him on first try, but too many dps and healers died in the end so we wiped and got him on next try. Great as moonkin cause there are so many targets to dot up. Easy but still a fun fight, I’m looking forward to seeing what it’ll be like on heroic.

Spine of Deathwing was a bit trickier than the previous bosses cause it took us a while before people started to dps the right targets and stop when they were told to. Kind of annoying fight cause I felt like I couldn’t do very much as there weren’t many targets to dps. Might be better on heroic.

Madness of Deathwing is very simple but still so much fun cause there is always something to do. I kept dots up on both Deathwing’s arm and the tentacle all the time while dpsing the tentacle, then switch to the Elementium Bolt when it’s targetable, back to tentacle and then his arm again. Already placed Wild Mushrooms so I could detonate them when the adds spawned and had Starfall ready to get them down fast. I used my cooldowns in the start and one more time I think and then saved them for the last platform which needed some extra damage cause we had to kill the normal adds and the tentacle adds. In second phase I placed Wild Mushrooms out so they were ready for the small adds, dots on the boss at all times, then switch between adds and boss as the adds spawn. The damage taken on this boss is insane so of course I used my Barkskin all the time and especially in the second phase. Barkskin, Dream, Healthstone and Tranquillity helps the healers out a lot.

Some tank deaths, people falling down and dying which I hope is a bug, and random deaths which caused dps loss were what took us around 9 tries to fix before we got him down. Very simple boss, but my favorite so far.

Important things to remember as moonkin in Dragon Soul: Use your Barkskin, Innervate healers early so you can use it twice or more, Tranquillity if raid goes low on health, Thorns on tanks for extra damage (use a macro which gives Thorns to your target’s target), use Stampeding Roar when your raid needs to move.

World of Logs from our raid