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Syrco Owl

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Syrco Owl

Category Archives: Cataclysm Beta

Beta testing.

Druid Tier 11

28 Thursday Oct 2010

Posted by Syrco in Cataclysm Beta

≈ 5 Comments

Tags

Cataclysm Beta, druid, t11, tier 11

Boubouille of MMO-Champion has shown us a preview of all the tier 11, so has Wowhead, and I prefer Wowhead because you can change the race and gender of the model, sorry Boubouille, I don’t like humans as much as you do. Here is the link to Wowhead’s preview of druid tier 11. You can choose any race and gender, even gnome, but I only took of night elf, tauren and troll cause they are the druids. There is no worgen model.

My first thought when I saw the druid tier 11 was “priest”, cause the shoulders look like wings. But it doesn’t look like cloth and why would a priest have a beak on their head and claws on their shoulders, so it’s clearly a druid set. The colors made me unsure, the blue and white set, cause when I think druid I think of brown, green, nature colors. Blue and white is for me more mage and priest.

But I love how they’ve used feathers and the shape of the shoulders, and finally some new colors, to be honest I’m tired of brown and green druid sets.

So here they are, what do you think of the druid T11? Which set do you like, and on which race/gender?

BlizzCon 2010: Blizzard Sound

26 Tuesday Oct 2010

Posted by Syrco in Cataclysm Beta, Music

≈ 4 Comments

Tags

Blizzard, BlizzCon, David Arkenstone, Derek Duke, Glenn Stafford, music, Russell Brower, sound

Finally the sound panel as the last panel on BlizzCon 2010. I had been waiting for this all day and was getting really tired, we’re 9 hours ahead of LA. But it was so worth it.

I’m a huge fan of the WoW music and have always played with ingame music on, I feel sorry for those people who play without, you’ve missed out on the most beautiful music ever made!

I feel like there is not enough talk about the music in the game, people forget about it, or don’t listen to it. When I now read on forums etc about BlizzCon most people only talk about the classes and dungeons, live raid, the D, and the dances and costumes, everything but the music? In one way, I feel sorry for those guys who don’t listen or care about it, as I said, in another way I’m like “pff, you’re the ones missing out”.

But these guys at the sound panel deserves a big thanks and some honor, they’ve done a wonderful job with the music and I’m so thankful for it. The game wouldn’t be the same without the music. Hours and hours of music have they composed, written and recorded.

On the sound panel we had Derek Duke, David Arkenstone, Russell Brower, Glenn Stafford and Neal Acree who are the composers of the music for Cataclysm. They told us how they fought over the zones, who should do which zone, everyone wanted to do the underwater zones, so they had to draw straws, but David made the Vashj’ir music.

David and some others played music live: Durotar, Feralas, Hyjal, Stonetalon, Vashj’ir, Temple of the Moon. I loved the flutist Susan Windberg, I played the flute in a marching band at school when I was younger, I enjoyed playing, but not the marching, so I quitted, but after hearing her on Saturday I want to start playing the flute again, realized how much I miss it, the sound of it.

They talked about the different ways to write music. Russell only uses a pencil and paper, but not everyone got the ability to “hear it without hearing it” as Glenn said. Neal uses keyboard, computer, Glenn uses piano, Derek prefers humming, David uses the computer and humming/singing to record his ideas wherever he is.

They also told us about their favorite composed pieces from Cataclysm.
Neal: Night Song: Night Elves
Glenn: Cataclysm 3
Derek: Skywall part 1, part 2
David: Nordrassil, Surrender the Booty
Russell: Mountain

My favorite of those has to be the Night Elves song, it was one of the first I heard and it’s so special, never heard anything like it before. You just have to hear it and you will understand what I mean.

It’s really interesting to hear them explain how they work, how they get inspired cause it’s so fantastic how they can just see a zone or a character, read a story and then just know how the music should be, what instruments they should use. They also get inspired by things that happen in real life, and try to put the emotions into the music. It’s so amazing how they do that.

As the Cataclysm takes place in Azeroth and many of the old zones, they had to remake a lot of music for the zones cause as the zones change the music changes too. But Neal said it’s important to stay true to the old classic music that’s why they reuse it in the newer cinematics and main titles, make a new version, they don’t wanna remove anything.

Orgrimmar was reforged, a lot got changed and new buildings were build after Garrosh took over, as all this changed Orgrimmar needed new music. So David accepted the challenge and he said it was hard because it’s a popular theme. But he just added more instruments, more drums and metal and made it more “kick ass”. I love the new version of Orgrimmar and you can find it here. David also made the Thunder Bluff/Mulgore music. Derek made the goblin music. Glenn did Arathi and Plaguelands.

Invincible

Music by Russell and Jason Hayes, lyrics by Neal Acree and Derek Duke.

Jason Hayes first made the song “O Thanagor” which was in Warcraft III The Frozen Throne closing cinematic, then the melody was putted into the WotLK main title and Neal wrote the lyrics. Then came the Fall of the Lich King patch and the first part which is in the main title called “Arthas My Son” become the Chorus and they wrote “Invincible” as verse to go with it, Derek wrote the lyrics.

And the lyrics contains a lot of lore. About Arthas’ feelings for his horse, how it was to be imprisoned, and feelings of the trapped souls. The song is named after Christie Golden’s book Arthas, and the title leaves you wondering if it’s about the horse or Arthas himself.

The BlizzCon 2010 Blizzard Sound panel can be found on YouTube.

My best Cataclysm beta screenshots

13 Wednesday Oct 2010

Posted by Syrco in Cataclysm Beta, Screenshots

≈ 2 Comments

Tags

beta, Cataclysm Beta, screenshots

I have already posted many of these screenshots here, but thought I’d make a new post with my favorite screenshots from the beta. Many are from the new zones Uldum, Deepholm, Mount Hyjal, Vashj’ir and Twilight Highlands, but there are also some from the old and updated zones.

I love to take screenshots and photos in real life, but I’m not sure if I’m any good at it. After I read Angelya’s tutorial “Tips for Taking Screenshots” on Revive & Rejuvenate I decided to practice some more on it and share them here, maybe get some feedback :)

Boat in Stranglethorn
Goblin restaurant in Stranglethorn
Horde ship attacked in Vashj'ir

Fishy in Vashj'ir
Riding a naga
Riding a... eh, what is it?

Moonkin and Horde chest
Moonkin and Whale Shark
Whale Shark attack, can you see him?

Hyjal
The Firelands in Hyjal
Syrco on rocket

Syrco on rocket 2
Gallawix Pleasure Palace Azshara
South part of Hyjal

Gallawix Pleasure Palace Azshara 2
Twilight Citadel
Dwarf housing

Twilight Highlands
Zeppelins and goblin houses on a mountain
Dwarf housing 2

Baine Bloodhoof new tauren leader
Barrens/Mulgore gate
Gnome WC queue Speedbarage Thousand Needles

Goblin WC queue Speedbarage Thousand Needles
Bar Speedbarage Thousand Needles
Monkey and goblin

Hogger Stormwind Stockade
Stormwind Castle
Stormwind Cathedral

Ironforge leaders
Stormwind
Tauren paladin mount kodo

Thunderlizzard mount
Gnomeregan Gnome shooting lepergnome
Gnomes

Gnome doctor
Echo Isles 1
Echo Isles 2

Echo Isles 3
Uldum at night
Uldum at night

Uldum at night
Uldum Ramkahen
Uldum machine

Uldum at night
Uldum farm
Pyramid and statues

Throne of Tides cinematic monster
Throne of Tides
Throne of Tides

Throne of Tides
Vashj'ir ruins - can you see the Whale Shark?
Vashj'ir

Looks like some kind of turtle - Vashj'ir
Abyssal Whirlpool
Deepholm

The Maelstrom
Deepholm
Deepholm

Deepholm
Deepholm
Deepholm - World Pillar shattered

Garrosh Hellscream
Dragonmaw Hold
The Stonecore - Deepholm

Uldum
Uldum - floating cat?
Kor'kron Annihilator scorpid mount old model

Uldum quest costume
Mount Hyjal flowers
Twilight Highlands birds

Orgrimmar tauren quarter
Orgrimmar tauren quarter
Orgrimmar tauren quarter

Orgrimmar
Orgrimmar goblin quarter
Kor'kron Annihilator scorpid mount new model

Orgrimmar bank
Orgrimmar bar
Twilight Highlands

Twilight Highlands
Twilight Highlands Vermillion Redoubt
Twilight Highlands Vermillion Redoubt

Twilight Highlands Vermillion Redoubt
Twilight Highlands Vermillion Redoubt
Gryphon babies

Twilight Highlands Vermillion Redoubt
Freya? statue in Uldum

Ready for 4.0.1 and Cataclysm?

04 Monday Oct 2010

Posted by Syrco in Cataclysm Beta, Moonkin

≈ 4 Comments

Tags

4.0.1, achievement, Azeroth, Cataclysm Beta, changes, naxxramas, notes, old, patch, Ulduar, ZG, Zul'gurub

Today Blizzard officially announced that Cataclysm will be released on December 7. And the 4.0.1 patch will most likely be here next week and many things like achievements will become feasts of strength and be unable to achieve. One would think that I with all my spare time already had done all this, but no, I completely forgot about it or I just didn’t believe the patch and Cataclysm was that close.

I read this article on WoW Insider and it got me thinking, so now I sit here with one week left and several half-done achievements. Not that it’s very important to me, just annoying to almost have them complete. The ones I really wish I had are Conqueror and Champion of Ulduar cause I only need a few of the easy bosses to get them, I just didn’t think they would get removed, but of course they will now when I think about it. None will die on those bosses with all that gear and new abilities.

Same with the Immortal and Undying, I would love to have them on my current main which I believe will be my main in Cataclysm. I’m not a person who goes after achievement points or want to achieve everything, but I would really like to have these things before they get removed and I feel I also deserve some of them cause I’ve spent so much time there, in Ulduar and Naxxramas but always been unlucky and never gotten those achievements.

I also wish I had the ZG raptor mount on my druid, but I have done ZG so many times and never seen it drop, and I have the tiger, so maybe I should be happy. But I don’t think I’m far from exalted with the tribe, so maybe I’ll finish that achievement.

But things I’m looking forward to with 4.0.1 are:

  • The new eclipse mechanic for us druids, you can read more about It and see screenshots of it in this post.
  • Reforging because with all these new class changes and spirit gives hit and my gear already has enough hit, I will be far over cap and can easily turn some of the hit into for example haste, crit or mastery.
  • New talent trees: Yes, I love the new balance tree! I love the new spells and talents! As my character on the beta isn’t a premade and it has been hard to gear up for heroics, I haven’t been able to test everything I wanted to test, so looking forward to test it on live. I just can’t wait! Hope my love for balance druid will grow bigger and I will think “Yes, of course I wanna stay moonkin in Cataclysm!”
  • Improved graphics on water and lava, this is a big improvement from the old graphics, now it will look like real water and lava!
  • Spell alerts to notify procs: Never figured out to use the addon which does this, but this new built-in spell alert doesn’t need any customization and works for procs like Nature’s Grace and Shooting Stars around the character and the spell will be highlighted on the action bar.
  • Text when leveling up to tell you when new talents, spells and abilities are available. Used an addon for this before.

The full patch notes can be found here.

When Cataclysm hits more will be changed and removed, I don’t have a list, and there might be some other things I have to do before, but I’ll find out. The biggest changes will be the world of Azeroth. It will change so much, in good and bad ways. The changes look amazing, but I’ll miss old Azeroth so much cause I have so many memories from back in those days I leveled my first character and explored the zones for the first time.  But it’s good that they finally make some changes to the old world, as content changes, and the level increases the world should be changed too, just logical.

VG.no article (Norwegian)

New Starsurge graphic again and again!

02 Saturday Oct 2010

Posted by Syrco in Cataclysm Beta, Moonkin

≈ 3 Comments

Tags

balance, beta, build, Cataclysm Beta, druid, fraps, moonkin, starsurge, talent

Starsurge got yet another new graphic in beta build 13117 September 30th. So I had to make a new video of it, again! This is the 4th.

I’m very happy with this new graphic cause it’s gigantic and blue, I think it looks like a blue signal flare, and I love it! Hope they’ll keep this one.

The first one was green and looked like a bogger, who think green when they think of Starsurge? I think blue/white, maybe because Starsurge sounds like an arcane spell, but it does spellstorm damage which count as both arcane and nature damage. The second one was blue/white but very small, third was more electric still blue/white and small, I liked this one, I never thought they would change it again.

Here are the old ones so you can see what it looked like before.

1.

2.

3.

Only one thing to say…..

KAMEHAMEHA!

Balance druid spec – Beta Build 12984

20 Monday Sep 2010

Posted by Syrco in Cataclysm Beta, Moonkin

≈ Leave a Comment

Tags

abilities, beta, build, Cataclysm Beta, druid, eclipse, euphoria, mana, moonglow, solar beam, spec, starsurge, talent, talents, wild mushroom

A new talent tree is out with the new build, and I made a spec after my experiences and what seems logical to take. This is a PvE raiding spec, so I didn’t pick any PvP talents or other solo talents.

I’ll explain some of the talents I picked which I didn’t have in my last spec. I have experienced a lot of mana issues in dungeons and while soloing, I go oom all the time and need many breaks to drink, even when I use my Innervate. It’s not as powerful as it was before and we don’t get so much mana back like we did before, not used to it yet, but it’s very annoying.

So that’s why I picked Moonglow to try it out and see if it helps on the mana issues, and I also picked Dreamstate which now gives you extra mana when you use innervate on yourself.

I didn’t pick Owlkin Frenzy cause if it is the same as it is on live, it doesn’t proc on many boss fights, and as I said this is a PvE raiding spec, not a solo spec. For the same reason I didn’t pick Overgrowth, Solar Beam or Fungal Growth. They might be useful in PvE in some situations, but not on bosses.

Feral: I wasn’t sure if I should take Furor or not. 15% more mana is a lot, but I chosed not to take it at the moment because I wanted to check if it was enough with Moonglow and Dreamstate.
Resto: You want Heard of the Wild because intellect gives you spellpower and same does Master Shapeshifter. I wasn’t sure about Blessing of the Grove because it’s only 6% on the direct damage of your Moonfire, but I picked it cause it’s still a tiny small amount of extra damage.

Will test this spec on the beta later when I have time for it and return to say how it went.

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